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General
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Why do we always need a lifecycle state named "initial" in a lifecycle definition?
When defining a lifecycle via a SCXML, you can specify the permissions that are allowed at each state in the lifecycle. The first state in a lifecycle needs to always be initial
as ES needs to maintain this virtual state to execute the initial permission logic when the initial state change occurs. When an asset is created, ES automatically promotes the asset from the initial
state to the created
state and assigns the respective permissions. Note that the initial
state is a virtual state and that the created
state is the first logical state.
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ES Extension Model
What technologies should I be aware of before working with the ES Extension Model?
Handlebars (v1.0.0) templating engine as ES uses Handlebars for both server and client side templates. For more information go to, http://handlebarsjs.com/.
What are the main differences between an asset extension and an app extension?
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All of the views found in the Store and Publisher also consists of a number nested smaller views. Each of these views are referred to a partial, which is defined in a .hbs
file (e.g., header.hbs
).
Why are some partial
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definitions empty?
The partial definitions of some partials (such as, sidebar-container.hbs
and extended-search-attributes.hbs
) are empty, because they are placeholder partials, which do not have any actual implementation on the ES side.
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For more information on how to create a new page with the existing ES view, see Adding a New Page with the Existing Views.
What is the general rule that applies when overriding a page or API?
As a general rule of thumb, you can override any page or API in the default asset extension pages
or apis
directory.
Can I override an existing global API?
No, you can not override an existing API, which is globally accessible. However, if needed you can create a new global API. For more information, see Adding a New Global API.
Why is there a state named "initial" in a lifecycle?
When defining an asset via an RXT, you can specify the permissions that are allowed at each state in the lifecycle. Furthermore, when an asset is created, ES automatically promotes it from the initial
state to the created
state and assigns the respective permissions. The initial
state is added in a lifecycle, so that ES can define the permissions that need to be assigned when the asset is in the created
state, which is the first logical state.
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When should I restart ES after doing a change to one of my extensions?
After changing any
asset.js
orapp.js
files.After adding or removing an asset or app extension folder.
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Handlebars
What is an HBS file?
The .hbs
extension is used by Handlebars template files.
Are there any good Handlebars tutorials?
Go to http://handlebarsjs.com/ for handlebar tutorials.
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Locations of key ES files and directories
Where are the RXT definitions for asset types stored?
All the RXT definitions for the new asset types are available in the <ES_HOME>/repository/resources/rxts
directory.
Where are the lifecycle definitions for asset types stored?
All the SCXML files, which contain the lifecycle definitions, are available in the <ES_HOME>/repository/deployment/server/jaggeryapps/publisher/config/lifecycles
directory.
Where is the default asset extension for the Publisher located?
It is located in the <ES_HOME>/
repository/deployment/server/jaggeryapps/publisher/extensions/assets/default/asset.js
file.
Where is the default asset extension for the Store located?
It is located in the <ES_HOME>/
repository/deployment/server/jaggeryapps/store/extensions/assets/default/asset.js
file.
Where are the default partials for the Publisher located?
It is located in the <ES_HOME>/repository/deployment/server/jaggeryapps/publisher/themes/default/partials
directory.
Where are the default partials for the Store located?
It is located in the <ES_HOME>/repository/deployment/server/jaggeryapps/store/themes/store/partials
directory.
Where should Publisher asset extensions be stored?
Publisher asset extensions need to be stored in the <ES_HOME>/repository/deployment/server/jaggeryapps/publisher/extensions/assets
directory.
Where should Store asset extensions be stored?
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