com.atlassian.confluence.content.render.xhtml.migration.exceptions.UnknownMacroMigrationException: The macro 'next_previous_links' is unknown.
Creating the Shell of an Asset Extension
Follow the instructions below to create the shell of an asset extension, which is the folder structure of an asset extension:
For more information on asset extensions, see Introduction to Asset Extensions.
Create an asset type. If you are extending a default asset type in ES, skip this step.
Create an asset extension folder structure in the
asset
directory. For more information, see Asset Extension Components. TheÂassets
 directory of the Publisher and Store asset extension are as follows:ES Component Directory Publisher <ES_HOME>/repository/deployment/server/jaggeryapps/publisher/extensions/assets/<ASSET_TYPE_NAME>
Store <ES_HOME>/repository/deployment/server/jaggeryapps/store/extensions/assets/<ASSET_TYPE_NAME>
The
<ASSET_TYPE_NAME>
should always correspond to an asset type that exists in ES, which has a corresponding RXT definition in the registry.An asset extension directory will contain the following elements:
- A
themes
directory with one or more themes (Optional). - An
asset.js
file (Optional). - AÂ
pages
directory (Optional). - An
apis
directory (Optional).
Example:
The following screenshot explains the general folder structure of an asset extension, where the name of the asset type isservicex
.
- A
- Restart the ES server, so that ES evaluates the changes in theÂ
asset.js
 file. - Customize the newly created shell of the asset extension. For more information, see Working with Asset Extensions.
com.atlassian.confluence.content.render.xhtml.migration.exceptions.UnknownMacroMigrationException: The macro 'next_previous_links2' is unknown.